28.09.2021 - 30.06.2023

AI&ART Ecosystem

AI&ART Pavilion of Artificial Intelligence and the Future of Art
LUXAI

28.09.2021 - 30.06.2023

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Disciplines

Media arts, Visual Arts, Pop/Rock/Electro Music, Heritage, Multidisciplinary, Science and technology

Project Partner

University of Luxembourg, Faculty of Science, Technology and Medicine

Description

Our umbrella-project consists of 3 main branches: Singularity 42! invites artists to reflect on the theme of technological singularity and the interaction between our physical and digital existence. Our main focus is to build a two-way bridge between the Faculty of Science, Technology and Medicine and chiefly Luxembourgish artists by providing high-level technical and research support to produce art projects that otherwise could not be executed, and vice versa, to involve artists to help create the aesthetics and design for our creative engineers whose conceptual originality needs the support and expertise of visual artists.

Following our modus operandi in remixing art and science, our ambition is two-fold: creating novel artworks and giving birth to a new community.

Project Corner(stone) collects those playful and interactive initiatives that make our AI&ART Pavilion less of a sterile, museum-like exhibition space and allows the visitors to experiment; to discover and rethink their own convictions.

Project Magneto comprises public lectures on AI for the general public, workshops for secondary school pupils to be introduced to AI and its applications through entertaining and thought-provoking installations, workshops to introduce AI to artists and events/seminars to bring forward cutting-edge technologies and most recent advances in the area of AI &Art for scientists, artists and individuals.

Text provided by the project partner

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Events

29.11.2022 - 30.06.2023 • 09:00 - 18:00

AIFA 2022 - VR Timeline Exhibition

An on-going timeline-based art & research project on evolution of the Science, Technology and Society world system. Retrospective of the development of artificial intelligence and Luxembourg society will be especially interesting. A timeline of a Smart Wearable development will also be presented. More information at: https://aifa.uni.lu/ WELCOME!

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  • Multidisciplinary
  • Exhibition
Maison du Savoir, Hybrid (Online & Computational Creativity Hub)), 2, avenue de l'Université, L-4365, Esch-sur-Alzette Belval
German, English, French, Luxembourgish
19 years and More

Free

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Past Events

28.09.2021 - 30.09.2021 • 10:00 - 16:00

AIFA21 - AI and the future of arts

WEBSITE: https://esch2022.uni.lu/events/aifa21-ai-and-the-future-of-arts/ AIFA21 is an open event for a large audience. As part of the overall AI Pavilion project (for Esch2022), numerous experts from the field of AI and the arts will explore the increasing interactions between the two fields and address a wide range of topics. AIFA21 is a multidisciplinary event that aims to discuss and explore future developments, opportunities and risks of AI, for example: What is the role of AI as a tool for creating art in the visual and performing arts? What kind of AI technology is used and how is it used? How does AI as technology become a material component of a work of art? How do AI utopias and dystopias influence contemporary art production? What role does AI play in the development of contemporary art? Is AI a stronger vector of artistic interdisciplinarity? How can artists inspire or trigger scientific and technological innovation in AI?

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  • Multidisciplinary
  • Workshop / Atelier
Maison du Savoir, Ground floor of the Administration Building of the MSA, avenue de l Universite 2, Esch-sur-Alzette Belval
English, French
19 years and More

10.11.2021 - 12.11.2021 • 09:00 - 18:00

BNAIC 2021 - International conference

o BNAIC 2021  AI&Art track of the conference: annual international science conference, included scientific lectures and exhibitions as well as an industry day. One of several conference focal points were the theme "AI and Art".  ESCH2022 AI&Art Pavilion exhibition (preview)  “The Future of Artistic Research” panel with • Robert Frankle • Kristoffer Gansing • Iris van der Tuin • Maibritt Borgen • Deniz Kurt • Thibaud Latour • Thorsten Kreissig (TeeKay

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  • Multidisciplinary
  • Conference
Maison du Savoir, Computational Creativity Hub, 2, avenue de l'Université, L-4365, Esch-sur-Alzette Belval
English, French
19 years and More

12.11.2021 • 14:00 - 18:00

Remix workshop organized by Battle Royale and AI Track "AI and Arts"

Remix workshop organized by Battle Royale, presentations from D. Karpati, Ch. Schommer, and Th. Latour) + Exhibition of students/artists’ works by (organized Sana Nouzri, Thibaud Latour and Daniel Karpatti) + AI Track "AI and Arts", with keynote speaches Manuela Naveau and Iris van der Tuin • https://esch2022.lu/en/remix-festival/the-ai-and-art-pavillon/ • https://www.youtube.com/watch?v=X6HJL9qP458&t=10s&ab_channel=Esch2022

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  • Multidisciplinary
  • Workshop / Atelier
Maison du Savoir, Computational Creativity Hub, 2, avenue de l'Université, L-4365, Esch-sur-Alzette Belval
English, French
19 years and More

14.12.2021 • 14:30 - 16:00

WORKING TOGETHER WITH ROBOTS HOW DO YOU DO THAT?

WORKING TOGETHER WITH ROBOTS HOW DO YOU DO THAT? As an artist specialising in conceptual art, Egberdien van der Peijl collaborates with scientists from the Computer Science department here at the University of Luxembourg. In the joint interdisciplinary research, they work on concepts that can be applied in both art and science. Egberdien is also a performer and from the practice of group performance, she translates the experience and the experiment into knowledge that can be applied in research. For example, nowadays it is possible to manipulate drones with hand movements and avatars can learn to dance by imitating the movements of humans. But, working together with robots, how do you do that? In this lecture and roundtable discussion, the artist and guest speakers will explain the theoretical aspects of conceptual art and how these can be translated into activities that are widely accessible to both people and robots. Picture: with kind permission of Betania Antico and Nooshin Shojaee: Avatar Dancer pro

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  • Multidisciplinary
  • Workshop / Atelier
Maison du Savoir, Uni Luxembourg, Computational Creativity Hub, Maison du Savoir - Ground Floor, avenue de l Universite 2, Esch-sur-Alzette Belval
English
19 years and More

24.02.2022 • 09:00 - 18:00

Conference “Singularity42! When Artificial Becomes Our New Nature”

Conference “Singularity42! When Artificial Becomes Our New Nature” at the Casino-Luxembourg Forum d’Art Contemporain in the framework of the “Am I AI” conference cycle (details here: https://www.casino-luxembourg.lu/fr/Agenda/Singularity42-When-Artificial-becomes-our-new-nature)

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  • Multidisciplinary
  • Conference
Maison du Savoir, Computational Creativity Hub, 2, avenue de l'Université, L-4365, Esch-sur-Alzette Belval
English, French
19 years and More

01.03.2022 - 22.12.2022 • 14:00 - 18:00

AI&ART Lab

  • Multidisciplinary
  • Exhibition
Maison du Savoir, Computational Creativity Hub, 2, avenue de l'Université, L-4365, Esch-sur-Alzette Belval
German, English, French
All audiences

11.03.2022 - 31.03.2023 • 14:00 - 18:00

Workshop for schools on AI&Art

Please contact us for a dedicated workshop about our exciting AI&Art projects!

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  • Multidisciplinary
  • Workshop / Atelier
Maison du Savoir, Computational Creativity Hub, 2, avenue de l'Université, L-4365, Esch-sur-Alzette Belval
English, French
6 years and 65

11.03.2022 - 31.03.2023 • 14:00 - 18:00

Organised groups visits

Please contact us for a dedicated guide tour with explanations and experiencing our exciting AI&Art projects!

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  • Multidisciplinary
  • Tour / Guided tour
Maison du Savoir, Computational Creativity Hub, 2, avenue de l'Université, L-4365, Esch-sur-Alzette Belval
English, French
All audiences

11.03.2022 • 16:00 - 20:00

Opening event of Living Lab of AI&ART

Participants will explore numerous AI&ART projects implemented both by students who provided the technological part and competencies to support implementation of artworks and artists who are the source and the driver of the creative part. They will discuss the AI based technologies used for their artwork, the importance of creativity, the role of AI as a tool for the visual and performing arts, the use of AI technology itself, future developments, challenges and new opportunities for AI and Art.

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  • Multidisciplinary
  • Exhibition
Maison du Savoir, Computational Creativity Hub, 2, avenue de l'Université, L-4365, Esch-sur-Alzette Belval
English, French
All audiences

18.03.2022 - 19.03.2022 • 14:00 - 16:00

Interactive Mirror project

The idea that a mirror reflects reality is so deeply established that most people interpret what is displayed as a reflection of reality, which has an impact on one's self-perception and vision of the world. With the help of the Art installation, the artist hopes to test the public's fundamental assumption that reflections never lie to us. In this project, the screen serves as a magical mirror, displaying the visitor's reflection before being snatched away and changed by Artificial Intelligence through. The workshop will comprise the following parts: DeepFake Neural Style Transfer AI brings paintings to life The goal of the workshop “Mirror, Mirror” is to bring awareness about the development of Deepfake technology to the general public. We hope to spark a debate about the role of the new technology in people's daily lives by showing how, using a properly trained model, a program can take an image of a person and convert it into a Deepfake video in only a few seconds.

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  • Multidisciplinary
  • Workshop / Atelier
Maison du Savoir, Computational Creativity Hub, 2, avenue de l'Université, L-4365, Esch-sur-Alzette Belval
English, French
All audiences

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About

Oliver Glassl, musician  (bass, guitar, vocals, didgeridoo) and composer. Founding member of the ThalamusProject (www.thalamusproject.com) which was created in 1995. With the ThalamusProject he staged numerous concerts, recorded music for films, art performances and theatre plays, released one studio-album in 2003 and 2 singles in 2019 and 2020. Since 1989 he has performed in more than 500 concerts with various bands. He is a  workgroup member of 'Sound of Data' project supported by Esch2022 (https://esch2022.uni.lu/2021/02/01/sound-of-data/.

Thibaud Latour is Head of Outreach and EU Affairs at the Luxembourg Institute of Science and Technologies (LIST). He holds a PhD in Theoretical Computer Chemical-Physics and explored various aspects of computer representation, exploitation and communication of knowledge between humans, machines, and their physical environment during his research career at LIST as Head of Unit, while pursuing independently parallel artistic activities in theatre (as an actor or director and writing assistant), music (+100 concerts), and digital art (+20 exhibitions). He is the co-designer of the leading Open-Source Computer-Based Competency Assessment platform TAO that equipped the OECD PISA studies worldwide from 2006. In 2013, he co-founded Open Assessment Technologies S.A. where he acted as Chief Technology Officer, and which is now employing +60 collaborators. He is now leading the Singularity42! artistic pilar of the 'AI&Art Pavilio'” project of the University of Luxembourg, co-funded by the Esch2022 European Capital of Culture and is invited as a speaker to public events involving art and science. [http://www.latour-battani.eu/thibaud/]

Robert Frankle, Frankle’s artistic research takes its initial inspiration from personal questions or relationships. He makes use of the intimacy contained in the personal to reveal or reflect on universal questions, the human condition, and contemporary situations, often adding elements of autofiction and a dose of humour. A specific theme which recurs is that of abandonment and adoption. Frequently, he transforms aspects of everyday life into art including the use of his body as a material to convey his ideas. Reflections involving time in various ways are also a recurring aspect. His interests are wide ranging from 20th-century philosophy and psychology to cultural anthropology and sociolinguistics. Each appears, directly or indirectly, in his work. He also regularly relates his projects to art history, especially contemporary art. He aims to select the media based on what he considers corresponds best to the idea. He frequently uses video, photography and installation into which he often integrates text. He has worked as well with other media including interactivity, digital animation, and performance. Luxembourgish, he is based between Luxembourg and Venice, Italy. His formal art education consists of an MFA in New Technologies for Arts (Fine Arts Academy, Venice). In addition, he holds a Bachelor in Political Science/International Relations (University of California, Santa Barbara) and an MBA (Monterey Institute of International Studies). Source: Robertfrankle.com.

TeeKay (Thorsten Kreissig) uses many different art form as drivers for social change. His works encompass both the performing arts as a director and choreographer for musical theatre and dance as well as experimental fine-art installations. He likes to blend art and technology to trigger different levels of awareness and multisensory experiences, very often making use of his fine sense of humor. 'Laughter and enlightenment are two of the most inspiring sources for human development'. Source: https://kreissig.net

Manolis Manarakis is a Greek sculptor who lives and works in Luxembourg. He has a mixed educational and work background, which includes economy and education. These studies and experiences cannot but influence his work and artistic approach. In fine art he has a BA (DeMontfort University, 2010) and an MFA (Anglia Ruskin University, 2012). He primarily works in clay, wood, resin and bronze but he is also working on a (ongoing) digital series that derives directly from his tactile work. He is also involved in the theatre in scenic design and creation. His main theme is the human body; he sees figure as the most traditional and contemporary subject. In 2020, 'Résilience' his first permanent public sculpture was installed in Differdange. https://www.facebook.com/manarakismanolis

Betania Antico graduated as a professional ballet dancer at the Teatro Colón in Buenos Aires, Argentina. She continued her professional career in Europe, mainly in Germany, where she was engaged in various theatres as a solo dancer. She later settled in Spain, where she is certified as a Pilates instructor and takes different courses applied to biomechanics and also expands her knowledge in marketing and sales techniques. She returned to Buenos Aires where she continues to work as a freelance dancer and teacher of dance, ballet and Pilates. She continued her studies in art criticism, dance pedagogy and cultural management, providing other job opportunities in companies and institutions, always in connection with art and movement. To continue her traveling spirit, she settled for almost three years in Washington DC where she taught at the Kirov Ballet Dance Academy, also performing choreographies for school shows. She collaborated as a backstage manager in a children's show at the Inter-American Development Bank and in an event at the Argentine Embassy in the United States. She volunteers at the Film Festival / NEU organised by the Goethe Institute. In September 2020, she enthusiastically moved to Luxembourg, seeking new personal and professional challenges, always linked to art and movement.

Anastasia Vanden Berghe is a contemporary visual artist who lives and works in Luxembourg. Her work is a dynamic combination of realism and innovative ideas that challenge the boundaries of traditional art. Emerging from a traditional artistic training, she ventured to explore the interplay between art, AI, machine learning, and psychology. Her recent artworks explore AI & machine learning, examining the technology and philosophical underpinning behind it. In particular, she focuses on how art, interpreted through the stylistic algorithms that utilise artistic elements to rework a person's image and create backgrounds, used together with deepfakes generated by GAN, can influence a viewer's self-perception. Source:  https://anastasia-art.com

Pit Vinandy (cyberpiper), is President of the 1867 ASBL. He focuses his work on the creation of high-definition content for gaming and virtual realities, to be used for education and trans-media productions. music, theater and audiovisual productions. Source:  https://lu.linkedin.com/in/cyberpiper-pit-vinandy-663b0795

Deniz Kurt is a new media artist, working on generative design and AI art. She has an academic background in Media & Cultural Studies (MSc) and Creative Industries (MA). Residing in Amsterdam, NL, her work centres upon creative coding and multimedia design. Website:   www.denizkurt.design

Akshay Jirage is an art market analyst, artist and consultant working globally. He founded a technology startup called ARTMARQ to bring artificial intelligence to the art market. His research-led practice extensively concentrated on interdisciplinary innovation in the arts, culture and technology. After completing a degree in fine arts and an entrepreneurship course, Akshay has persuaded a successful career in arts consultancy, curation and management with a specific focus on new technology ideas. Akshay has 10+ years of experience in arts. From his early teens, the son of an art teacher earned recognition as an artist very early and since then he has been pushing the envelope by transforming himself into an effective change leader in arts and culture internationally. In 2008, Akshay started the Emerging & Expert, India (now called E&E International) specialising in the development and management of contemporary art collections for private clients and the corporate sector. He is implementing cross-disciplinary ideas to challenge the way things have been done in art business. Nowadays, besides his art practice, he is after developing better research tools for creative and artistic sectors with the ability to seek the most appropriate information from trusted sources using Artificial Intelligence. For more information please visit akshayjirage.com.

Ingo Schandeler is an independent artist, further information on his projects can be found: www.facebook.com/ingo.schandeler

The Dutch artist Egberdien van der Peijl specialises in digital and conceptual art. She combines video installations with performances that take place at sites that are part of cultural heritage such as the French Maginot Line. She also works as a muralist and has created murals in San Francisco and China. Today, she combines her artistic work with artificial intelligence, like in the FNR PSP Classic project SmartPhotoBooth.